The game takes place in a post-apocalyptic world where people live in small communities. There is a far town that is basically an asylum for people living in it. The trouble is the majority of the inhabitants are women and children. There are few men who are basically soldiers protecting them. One day a big supply crisis happens in the place and the community starts suffering from lack of medical and food supply. There is only way for them to survive. It is to deliver them as mach supply as it is possible. So a brave and temerarious deliverer volunteers to bring to the community all needs.

  • The idea of “fragile” is implemented in a package pile that becomes fragile and unstable when it grows bigger and taller.
  • Subsequently we can implement the idea of “caution” because the deliverer has to be a cautious driver in order not to lose the package or at least to lose as less as it is possible. 

TEAM : 

UMBERTO FALKENHAGEN - Producer and Game designer

AFSHIN GHOLAMI – Artist and Voice actor

SAMUEL ESSEN (ESENOV) – Writer and Composer

FATIH DURMUS – Lead Developer

GIANLUCA BARONE - Developer

SEYEDSADEGH YOUSEFZADEH – Level Designer

KATJA BORNSTEIN – 2D icon Designer 

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used some assets:

Flag: Fokko from opengameart.org./Ground: upklyak from freepik.com./Ramp and Terrain Blocks: rubberduck from freepik.com. /Rope Icon: ultimatearm from flaticon.com. /Supplies Icon: Smashicons from flaticon.com.


CommaDotGames

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